We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck
![seymour guado mtg card - Kinnan, Bonder Prodigy (Showcase) [FINAL FANTASY : Through the Ages] What is the difference between Mint Final Fantasy Through the Ages](https://cardkingdom.imgix.net/final-fantasy-through-the-ages-314483?blend=https%3A%2F%2Fcardkingdom.imgix.net%2FFoilNew&blend-mode=overlay&ixlib=php-3.3.1&auto=format&q=35&fit=clip&usm=15&sharp=30&usmrad=1&width=152&blend-w=152)
The other option is to take advantage of the direct damage, which is good in its own right to either finish off a damaged character or get them within range to be banished but also works with the likes of cards that benefit from being damaged - such as Scroop, Backstabber - that benefit from healing damage, like Rapunzel, Gifted Artist, or from damage being dealt: like Beast, Relentless.
It can provide you some nice Food tokens and recur itself making it more likely you will have its four devotion on the battlefield to use
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